
Deck: Localising Creative For The Japanese Market 2020
A content deck I worked on, both research & design – about localising mobiles games for the Japanese market. Information gathered in this deck came from many different sources across the internet, from app database publishers to Japanese gaming blogs, as well as my own knowledge in gaming and Japanese culture.
As this piece was gated, I also created a landing page to host a contact form and a brief summary of the contents included in the deck to entice visitors to leave their contact details in place of a piece of free content. Click here to see the full landing page.
Role for this project: All-encompassing